#pragma once
#include "BaseState.h"

class LoadScreen : public BaseState
{
public:
	LoadScreen();
	~LoadScreen();

	void	OnIdle(const sf::Input&);
	void	OnDraw(sf::RenderWindow&);

	void	SetMessage(const sf::Text& msg){ m_text = msg; }

private:
	sf::Text	m_text;
	bool		m_textsLoaded;
	bool		m_modelsLoaded;
	bool		m_animsLoaded;
	bool		m_shadersLoaded;
};